package ua.com.shootgameserver.entities;

public class PlayerImpl implements Player {
	private int id;
	private int posX;
	private int posY;
	private int radius;
	private int speed;
	private boolean state;

	public PlayerImpl(){

	}

	public PlayerImpl(int id, int posX, int posY, int radius, int speed, boolean state) {
		this.id = id;
		this.posX = posX;
		this.posY = posY;
		this.radius = radius;
		this.speed = speed;
		this.state = state;
	}
	public int getId() {
		return id;
	}
	public void setId(int id) {
		this.id = id;
	}
	public int getPosX() {
		return posX;
	}
	public void setPosX(int posX) {
		this.posX = posX;
	}
	public int getPosY() {
		return posY;
	}
	public void setPosY(int posY) {
		this.posY = posY;
	}
	public int getRadius() {
		return radius;
	}
	public void setRadius(int radius) {
		this.radius = radius;
	}
	public int getSpeed() {
		return speed;
	}
	public void setSpeed(int speed) {
		this.speed = speed;
	}
	public boolean isState() {
		return state;
	}
	public void setState(boolean state) {
		this.state = state;
	}
	
}
